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I'm almost inclined to believe the 'nerf' to them was they just removed the chance to sleep, even though the item screen still says it does do it.Īnonymous 06/16/22(Thu)13:54:08 No. But in comparison despite spamming protags nerve bullet loaded gun about equally as much I have literally not seen sleep trigger a single time. Nebiros didn't even get to attack because I shocked him every time until he died. I think that would vastly improve the whole experience, just that little bit extra cognitive thought and planning that it adds to fusion really can't be understated and is what made me enjoy SMT2's gameplay so much more in comparison, even though it was a primitive version of the mechanic.Īlso, I'd heard previously that nerve bullets and zio were nerfed from the SNES version, but at least in my experience so far (I just got to the great crossroads) only nerve bullets have been nerfed but zio spells still shock enemies and bosses just as much. I wish they'd put skill inheritance into the GBA version since it had already been in SMT2 by the time this version came out. Yh9050dCqE6UDvmCLhZ-GHDNT92IJV/view ?usp=sharing *****CURRENT EVENT: /smtg/ PLAYS SHIN MEGAMI TENSEI*****

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